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	<title>Comments on: Using Google SketchUp models in After Effects CS4</title>
	<atom:link href="http://www.damonledet.com/blog/2009/03/26/using-google-sketchup-models-in-after-effects-cs4/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.damonledet.com/blog/2009/03/26/using-google-sketchup-models-in-after-effects-cs4/</link>
	<description>Writing about technology, daily life, and other things I find interesting</description>
	<lastBuildDate>Fri, 12 Mar 2010 20:23:57 +0000</lastBuildDate>
	
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		<title>By: damonledet</title>
		<link>http://www.damonledet.com/blog/2009/03/26/using-google-sketchup-models-in-after-effects-cs4/comment-page-1/#comment-1427</link>
		<dc:creator>damonledet</dc:creator>
		<pubDate>Sun, 07 Feb 2010 12:16:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.damonledet.com/?p=1016#comment-1427</guid>
		<description>Add a light to your After Effects comp and play around with the light Material options (shortcut AA on the light layer) </description>
		<content:encoded><![CDATA[<p>Add a light to your After Effects comp and play around with the light Material options (shortcut AA on the light layer)</p>
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		<title>By: Josh</title>
		<link>http://www.damonledet.com/blog/2009/03/26/using-google-sketchup-models-in-after-effects-cs4/comment-page-1/#comment-1426</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Sun, 07 Feb 2010 11:05:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.damonledet.com/?p=1016#comment-1426</guid>
		<description>damonledet- I can&#039;t thank you enough for your tip on turning off auto-orientation for the camera.  It was driving me to the point of just about giving up! 
 
Quick question, how do I render out my 3D object in AE so that it looks realistic?  In other words, I would like to make my figure look like it&#039;s made out of plastic, instead of its default matte finish.  With Sketchup I can just render it out like this, but I&#039;m not sure how to do it with AE.  Any tips would help.   
 
Thanks again! </description>
		<content:encoded><![CDATA[<p>damonledet- I can&#039;t thank you enough for your tip on turning off auto-orientation for the camera.  It was driving me to the point of just about giving up! </p>
<p>Quick question, how do I render out my 3D object in AE so that it looks realistic?  In other words, I would like to make my figure look like it&#039;s made out of plastic, instead of its default matte finish.  With Sketchup I can just render it out like this, but I&#039;m not sure how to do it with AE.  Any tips would help.   </p>
<p>Thanks again!</p>
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		<title>By: damonledet</title>
		<link>http://www.damonledet.com/blog/2009/03/26/using-google-sketchup-models-in-after-effects-cs4/comment-page-1/#comment-98</link>
		<dc:creator>damonledet</dc:creator>
		<pubDate>Thu, 02 Apr 2009 12:24:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.damonledet.com/?p=1016#comment-98</guid>
		<description>You have to enable 3d for all layers that you want to interact with the camera. Also you might want to deactivate the camera&#039;s point of interest, to do this select your camera layer and go up to the layer menu -&gt; transform -&gt; auto-orientation and choose off. </description>
		<content:encoded><![CDATA[<p>You have to enable 3d for all layers that you want to interact with the camera. Also you might want to deactivate the camera&#039;s point of interest, to do this select your camera layer and go up to the layer menu -&gt; transform -&gt; auto-orientation and choose off.</p>
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	<item>
		<title>By: SirSchmoopy</title>
		<link>http://www.damonledet.com/blog/2009/03/26/using-google-sketchup-models-in-after-effects-cs4/comment-page-1/#comment-96</link>
		<dc:creator>SirSchmoopy</dc:creator>
		<pubDate>Thu, 02 Apr 2009 09:39:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.damonledet.com/?p=1016#comment-96</guid>
		<description>Hey, thanks for the tip. But I had a question. 
 
I am tryin to make a room, with part 3d models and part flat images. I took the &#039; 3d&#039;  composition apart and put it into my new &#039;room&#039;  composition (Yes, I also copied the controller). I then added flat images to make the room walls and floor. 
 
The problem seems to be that when I change my camera movements inside my room, my 3d object (a couch) moves differently in relation to the camera than all the other flat layers. 
 
I also noticed that it does not cross between my flat walls. e.g. if I slide it &#039;through&#039;  them it doesn&#039;t vanish. 
 
You have any way to fix this? 
 
Thanks in advance! </description>
		<content:encoded><![CDATA[<p>Hey, thanks for the tip. But I had a question. </p>
<p>I am tryin to make a room, with part 3d models and part flat images. I took the &#039; 3d&#039;  composition apart and put it into my new &#039;room&#039;  composition (Yes, I also copied the controller). I then added flat images to make the room walls and floor. </p>
<p>The problem seems to be that when I change my camera movements inside my room, my 3d object (a couch) moves differently in relation to the camera than all the other flat layers. </p>
<p>I also noticed that it does not cross between my flat walls. e.g. if I slide it &#039;through&#039;  them it doesn&#039;t vanish. </p>
<p>You have any way to fix this? </p>
<p>Thanks in advance!</p>
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